
Everyone has to start somewhere... and though our heroes are destined to walk the streets of Sigil, the City of Doors, and sail the Astral Sea, they will begin their questing a little more down to earth, exploring and taming part of the Natural World, or more simply, just The World. What little information is available to the scholars and sages of the present day place the region in the northlands of the northern landmass. In particular, there are three regions that will concern the heroes early on. These are: Nentir Vale, The Southreach, and The Wastelands.
Fallcrest, where the characters have been gathered at the outset, is one of the most influential settlements in Nentir Vale, though in the present day it is little more than a small town built on the ruins of a large city. It is, nonetheless, representative of settlements in these regions. Within the walls of the town, order is kept by the Lord Warden and a half-score of armed men, but his real influence runs little further than a day's march into the surrounding countryside. Beyond that, the wilderness is ruled by the strongest hand or claw.
In the Southreach, it is only slightly better. The larger port towns of the southern coast attract more trade and more coin, and this has enabled them to patrol the short stretches of road between the handful of settlements, but only once or twice every week or two.
The Wastelands, on the otherhand, are completely beyond the influence of any order imposed by lesser nobles or barely-trained soldiers. The Wastelands are the very epitome of dangerous terrain... and the goblinoid clans that dot the Ogrefist Hills and the Stonemarch are as hard and dangerous as they come. Only the very foolish would dare the Wastelands... or, perhaps, the very brave.
No comments:
Post a Comment